an abstract photo of a curved building with a blue sky in the background

Full stack 3d Art Studio

Modeling, Rigging, Integration, Rendering, Game design

We are a creative partner

More than just an outsourcing studio, we become a creative partner, helping to streamline your production pipeline and bringing solutions to a wide range of 3D art challenges.
Character Art

We create production-ready, flawless character art that integrates seamlessly into any game project

Rigging

Our clean, streamlined, and advanced rigs are a joy to animate

Environment and Prop

We build production-ready props that fit perfectly into your game's pipeline

Game Dev

We have shipped two indie games as a studio.
Received 6 international awards

3D modeling and beyond

We don't only focus on 3D modelling. From concept design to 3d modeling, custom rigging to animation and seamless game engine integration, we step in, assess your project, understand your needs, and scale your production capacity to create complete solutions.
We also produce marketing renders, videos, and full campaign artwork.
Melted Freddy. This is one of the
45 Five Nights at Freddy's character we made for the Mobile AR game.
This render is made with Vray for showcasing the character release.
Ballora's Jump: This is a real-time render using Unity, a highly optimized scene that works with for Mobile phones.
Real-time render of the Harry Potter, Sorting Hat AR experience in Universal Studios
Another real-time cutscene, we made using Unity. We made over 30 cutscenes in this game.
In-game screenshot of Liberty Chica from
Five Nights at Freddy's AR mobile game.
This is a real-time AR experience that we made for Disney World in Orlando. This is a straight capture from an iPhone.

Latest review

Working with Wormani was a smooth sailing.
- Carrie Gotch - Adobe Inc.

Snowman AR experience for Adobe AERO

Seamless integration


Our artwork is designed not only to look exceptional but also to seamlessly integrate into your project. We ensure that every element from art style, silhouette, topology, UVs, texture frequency, to model fidelity, material setup, naming conventions, and overall functionality aligns perfectly with your game's requirements.

128

CHARACTERS AND PROPS SHIPPED

3

GAMES SHIPPED

8

CLIENTS

6

AWARDS WON